Earlier today, I packaged up AssetCompress 0.17. This release has a few noteworthy features.
Cached builds in development
Historically, in development every build file would be rebuilt on every request even if the source files did not change. While this works OK if you have a few build targets, it can get pretty slow if you have many build targets, big build targets or use a pre-processor like sass. As of 0.
For 3.0 the team and I are re-visiting how we’ll recommend installing CakePHP, and as always I wanted to try to provide context on what my thoughts are, and get some feedback on the plans.
Background & context
CakePHP is currently availiable in a few different ways. Generally people either download zip files, or clone the repository. Both of these methods provide a quick easy way to get started.
Today, I tagged the 0.3 release for my AssetCompress plugin. A few new features have been added, and several issues resolved. You can get the code from github
The AssetCompress shell is now able to generate all the build files that are named in your project. This is great for integration with build/deployment scripts.
I’ve just released another plugin for CakePHP. This one helps reduce the number of HTTP requests made by helping you concatenate and compress your asset files. I’ve been working on it on and off for about 3 months now, and am pretty happy with where it is. It includes both server side and client side libraries for loading compressed files.