Tagged with CakePHP

Cake PHP framework

Using bcrypt for passwords in CakePHP

CakePHP uses salted sha1 hashes for passwords by default, and has for a while. There has been some talk on the mailing list lately of switching the default hashing to something more secure, such as bcrypt. I think this is a great idea, and will find its way into CakePHP in a future release. Providing a reasonanle upgrade experience is the biggest problem to solve, if the default hashing strategy was to change.

CakeFest 2011 slides posted

In case you were not able to attend CakeFest 2011. I’ve posted my slides up on slideshare. The event was a great success. Thanks to Graham for organizing the event and to all the attendees. Its great to meet the community and put faces and names to irc handles and mailing list email addresses.

AssetCompress 0.3 released

Today, I tagged the 0.3 release for my AssetCompress plugin. A few new features have been added, and several issues resolved. You can get the code from github

Build tool

The AssetCompress shell is now able to generate all the build files that are named in your project. This is great for integration with build/deployment scripts.

CakeResponse in CakePHP 2.0

Previously I wrote about the changes that have been done for the request handling in CakePHP 2.0. Response handling is another subsystem that has received a significant facelift. As with request information and functionality, response related features were spread across several objects. Controller, RequestHandler and Dispatcher all had a slice of the pie.

The CakeRequest object in CakePHP 2.0

Work on CakePHP 2.0 is moving along, and I wanted to take some time to discuss and explain one of the sizeable refactorings that has been done for 2.0. In previous versions request parameters were just a bunch of arrays that were copied to the various places they were needed in the framework.

Asset Compress plugin released

I’ve just released another plugin for CakePHP. This one helps reduce the number of HTTP requests made by helping you concatenate and compress your asset files. I’ve been working on it on and off for about 3 months now, and am pretty happy with where it is. It includes both server side and client side libraries for loading compressed files.