Tagged with Deployment

Deployment of web applications

Evolution of Container Usage in Stickler CI

Stickler CI is a software as a service application that automates a tedious part of code review; enforcing consistent style and preventing lint errors. By integrating with GitHub, Stickler checks each pull request for style errors and post review comments when an error is found. This helps your team align on coding standards and provide more valuable feedback. Stickler is free for public repositories; private repositories require a paid plan.

Using composer in CakePHP 3.0

For 3.0 the team and I are re-visiting how we’ll recommend installing CakePHP, and as always I wanted to try to provide context on what my thoughts are, and get some feedback on the plans.

Background & context

CakePHP is currently availiable in a few different ways. Generally people either download zip files, or clone the repository. Both of these methods provide a quick easy way to get started.

AssetCompress 0.3 released

Today, I tagged the 0.3 release for my AssetCompress plugin. A few new features have been added, and several issues resolved. You can get the code from github

Build tool

The AssetCompress shell is now able to generate all the build files that are named in your project. This is great for integration with build/deployment scripts.

Asset Compress plugin released

I’ve just released another plugin for CakePHP. This one helps reduce the number of HTTP requests made by helping you concatenate and compress your asset files. I’ve been working on it on and off for about 3 months now, and am pretty happy with where it is. It includes both server side and client side libraries for loading compressed files.

Creating Deployment ready Javascript with Sprockets

If you’ve ever worked on a medium to large Ajax application, you know the headaches that Javascript can give you. On one hand you want to serve as few as possible Javascript files to users, but on the other you want to keep your sanity and work with lots of smaller files. This is where a build process comes in. It allows you to transform lots of files into one big file! You can even minify the big file for additional savings.