
Tagged with CakePHP
Cake PHP framework

DebugKit 1.2 released
Earlier today I tagged and packaged up the 1.2 release of DebugKit. DebugKit 1.2 features a number of improvements and features over 1.1 which include:
Updating to Cake 1.3
Last night I updated this site to run on the latest 1.3 build. While I know I should have done it earlier, I simply haven’t had the time. And since I went through it, I figured I could document it and share what the upgrade process is like for a small site, that doesn’t see a ton of maintenance action like this one.
Happy CakePHP halloween
Everyone can breath a sign of relief. Late last night there were rumours that CakePHP had died. Confusion and disbelief spread pretty quickly through twitter, and IRC. However, CakePHP is doing great, and is very far from dead.
Creating Simple Ajax Pagination with CakePHP 1.3 and Mootools
Creating ajax pagination has gotten more simple and flexible for 1.3. In 1.2 you could only use the built in Ajax pagination if you were using Prototype as your javascript library. With the addition of the JsHelper
you can use any Javascript library that an engine has been implemented. My example today will be using mootools. I’ll be basing this, off of a freshly baked index view using the default core templates.
Unit Testing CakePHP Shells
Shells are one of the more difficult objects to properly unit test. Since they normally run in a CLI context instead of a web context they provide some interesting challenges. The biggest hurdles are separating the Shell from the CLI environment, and simulating the correct arguments and parameters.
Updating to PHP5.3 with MacPorts
Previously, I wrote about using two versions of PHP with macports . In it I covered installing PHP4 and PHP5. Since then PHP5.3 has been released as a stable release. However, I needed to maintain my PHP5.2 installation as I have a number of client projects that are on servers using PHP5.2. So to reduce version insanity I wanted to keep 5.2.
Making elements drag resizable with Javascript
Drag resizing is a great interface interaction for web apps using panes, or window regions. Most Javascript libraries have convenient and simple methods to make drag-resizing a snap. However, what if you didn’t have a library at your disposal or were just interested in how to implement this interaction, just for the sake of knowing? Well I did just that when I implemented drag resizable panels for DebugKit 1.
bake updates for 1.3
If you’ve been following the ongoing development of the 1.3 branch over at code.cakephp.org:http://code.cakephp.org. You may have noticed that bake has had a significant overhaul, and a number of features and enhancements have been built in.
How using requestAction increased performance on my site
So originally when I built this site, I was in the “requestAction is bad” camp. So much so that I created a convoluted Component to assist in the creation of the sideboxes featured on this site. A sample of that code is as follows:
Show Plain TextSmaller and more repositories on github
What started out small has grown into an ugly tangled monster. As with many people’s github accounts, mine only had a few things in it at first and all was well. But as more code was written the repository began to smell and was in need of some splitting up. So that is what has been done.
How I debug PHP errors and issues
I spend a lot of time in various IRC channels answering questions and helping out, and one recurring theme that pops up again and again is people not knowing what to do when things go wrong. Whether it be a simple error or a logical mixup, people often lack the tools or processes to figure things out. So I thought I would share how I approach errors and problems.
Simplifying Controller logic with Exceptions
In the ongoing struggle against code bloat and creative ways to do things, I’ve been playing with throwing exceptions from model methods. While not earth shattering stuff, I’ve found it to have a few advantages over returning false
. First, you can end up with less if
and else
statements.
5 signals that can indicate its time to re-factor
Re-factoring code is a part of any programmers life or should be. Very few people write beautifully clean and well factored code from the start, and I am certainly not one of them. Most times my code starts out a sprawling tangle that takes an additional pass or two to look like something I would consider clean. I find that when programming and designing I start with a rough idea or sketch of what I want to accomplish.
DebugKit 1.1 Released
Today marks the 1.1 release of DebugKit. After using it for the past few weeks and not finding any new issues or getting and new tickets. A few new features snuck into the release, courtesy of Andy Dawson.
Extending DebugKit - The new Javascript features
Hopefully by now you’ve used DebugKit , and found it to be as useful as I do. If you’ve ever wanted to add a new panel, you can and its actually quite easy to do.
Year one of baking CakePHP
Today is the one year anniversary of my first commit to CakePHP, amazing how time flies. It seems not too long ago that gwoo and nate approached me to join the core team and help with writing the tests for 1.2. What started with test cases soon bloomed into full blown commit access and had me working on all parts of the core. Year one also saw the creation of DebugKit which is nearing its 1.
Calculating Documentation Coverage with ApiGenerator
Generating code coverage for test cases is a handy feature, it gives you a quick and easy way to determine how much of your code is running during your tests. It doesn’t ensure that the tests are good or that you have enough assertions, but code that doesn’t run definitely has not been tested. Before code coverage was created it was very difficult to determine how much code was being run.
Creating Deployment ready Javascript with Sprockets
If you’ve ever worked on a medium to large Ajax application, you know the headaches that Javascript can give you. On one hand you want to serve as few as possible Javascript files to users, but on the other you want to keep your sanity and work with lots of smaller files. This is where a build process comes in. It allows you to transform lots of files into one big file! You can even minify the big file for additional savings.
